The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
We're excited to introduce the long-awaited 'Attach to Body' feature, a streamlined interactive onboarding to help you master the basics of ShapesXR faster, a new case study, and an opportunity to connect and learn with fellow XR designers.
Attach to Body is one of our most highly requested features that allows you to create higher-fidelity prototypes of your XR apps by attaching interfaces, menus, and props to various parts of the user’s body. You can attach menus to hands, notification panels to follow the head, and props to stay on the body.
Using this feature is easy! Attach objects by selecting them, assign a body part in the inspector, and then press play to experience your prototype.
Here’s what you can do with Attach to Body:
Watch the Attach to Body tutorial to learn everything you need to know, step by step.
Don’t forget to visit these 2 spaces in the sample list to experience first hand (no pun intended 😅) this new feature.
Jumpstart your creativity with Shapes 2.0’s enhanced interactive onboarding. In just 5 minutes, you and your team can dive into Shapes, explore spaces, create simple storyboards, and start bringing your ideas to life. Jump into Shapes and explore interactive onboarding now!
Pencil! is a Mixed Reality app that makes drawing easy by guiding you with step-by-step instructions right in XR on the Quest 3. The team used ShapesXR to quickly bring their ideas to life and Meta’s multi-modal input to track paper, allowing them to create an app that’s been praised for changing how we think about creativity. Read the full Case Study.
Don't miss out on FeedbackXR, a weekly interactive session taking place every Wednesday at 9 am PST, 6 pm CET, led by the renowned Iggy Love.
This space is designed for XR designers to share projects, receive real-time feedback, and connect with peers. Shout out to Iggy, who has been instrumental in fostering a dynamic community where creativity and collaboration flourish.
Participating in FeedbackXR offers a unique opportunity to learn spatially, enhance your skills and expand your network. Spaces are limited, so sign up quickly to be part of this vibrant community.
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.