How Catalyst XR Used ShapesXR to Revolutionize Adidas' City2Surf Activation
Catalyst XR, a leading immersive technology studio, partnered with Not So Normal Productions and Adidas to create an innovative mixed reality game showcasing the Adizero running shoe range during Sydney's City2Surf event. Using ShapesXR, they rapidly prototyped and iterated on a "temple run" style racing experience, enhancing collaboration across global teams.
Take 2D Apps To Quest - A Journey to Turn Mobile Developers into XR Innovators
L+R, with a decade of experience creating mobile applications for their clients, is now evolving into spatial computing. As a trailblazer in many emerging technologies, they collaborated with Meta to develop Media View, an open-source media player for the Quest designed to help mobile teams explore XR.
An inside look at Pencil: the MR apps that teaches you how to draw
Pencil! is a Mixed Reality app that guides users in drawing with step-by-step instructions provided in Mixed Reality via the Quest 3. Using ShapesXR for prototyping and Meta’s multi-modal input for tracking paper, the team quickly developed and refined the app’s design resulting in a highly praised app that redefines how creativity is thought.
How Simtryx Enhanced UI/UX Design of Mixed Reality Medical Training with ShapesXR
Simtryx, a XR studio focused on immersive healthcare simulations, integrated ShapesXR to enhance their design process. Using ShapesXR's prototyping tools and collaboration features, Simtryx improved their interface design workflow, ensuring accessibility and a robust user experience for the mixed reality training simulation.
How PianoVision designs UI for MR apps
ShapesXR streamlined PianoVision's design process by seamlessly integrating in their 2D design workflow, allowing intuitive positioning of the UI around the physical instrument, ultimately enhancing the user experience and supporting their mission to make learning music in MR fun and enjoyable.
Transforming Collaboration and Design in XR Game Development
CoasterMania is a mixed reality game where players design roller coasters in their living room. As the app and the team grew, they looked for better tools to design and collaborate together. ShapesXR revolutionized their workflow. They were able to create in mixed reality, improve spatial thinking, and streamline the whole UI/UX design process.
How Treeview Implements Spatial User Interfaces for Apple Vision Pro
Treeview, a leading AR/VR development studio, faced front-end implementation challenges while working on projects for the Apple Vision Pro and Meta Quest 3. They adopted ShapesXR to streamline their workflow, reducing implementation cycles from 5-10 to just 2 iterations. ShapesXR bridged the gap between 2D design representations and actual spatial interfaces, improving precision and collaboration.
How AREYES studio designs Metaverse spaces
AREYES studio is a creative technology studio specializing in AR/VR and digital experiences. They recently worked on Posthuman Island: a virtual exhibition featuring 20 artworks from various artists. ShapesXR was a key tool in their workflow for concept development, efficient communication among stakeholders and handover to development.
How TriggerXR designs for Mixed Reality
Designing mixed reality experiences is a great challenge further complicated by the need to adapt UI and UX to the physical world. The design team at TriggerXR embraced a fully spatial design approach using ShapesXR to shorten their early design phase and streamline communication and collaboration to accelerate their time to market.
How Logitech design for the real world in VR
Logitech designed the digital twin of a real world event entirely in VR using ShapesXR. The team was able to invite stakeholders and decision makers in VR during the process to evaluate the design spatially and greenlight the whole event that happened in Berlin in August 2022.
ShapesXR unlocks a brand new way of designing mixed reality apps
Creating powerful, innovative and easy to use XR apps for professionals is extremely challenging. Nanome has embraced a collaborative and iterative process to quickly ideate in real-time and find solutions to deliver a well designed and innovative product to their customers, while cutting on costs and development time.
Learning XR got easier and more accessible thanks to ShapesXR
The tools available often feel daunting and discourage newcomers from the very beginning. Learn how ShapesXR has helped introduce students to AR and VR design in a way that is fun and makes them ready to create and share prototypes in just 2 weeks.
Designing immersive experiences for the healthcare industry
CAE Healthcare delivers specialized educational tools that help healthcare professionals provide safe, high quality patient care. CAE’s end-to-end spectrum of simulation-based solutions includes patient, surgical and ultrasound simulators with virtual and augmented reality, centre management systems.
From 3D Scans to Unreal Engine… Through ShapesXR
Ink & Fire is a VR narrative experience that revolves around 3D scans of prehistoric cave painting sites in Brazil. ShapesXR allowed the remote team to import the 3D models and design the whole flow of the application at 1:1 scale, leading to a more efficient design phase and a faster time to market.
Faster design of spatial data interfaces for enterprise use cases
BadVR is revolutionizing the way data is visualized by optimizing the way their remote teams leverage ShapesXR as a VR prototyping tool throughout the design process to create a truly immersive experience that’s faster and at a fraction of the cost.