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Update — Attach to Body Feature and Interactive Onboarding Now Available!
We're excited to introduce the long-awaited 'Attach to Body' feature, a streamlined interactive onboarding to help you master the basics of ShapesXR faster, a new case study, and an opportunity to connect and learn with fellow XR designers.
September 26, 2024
NEW Figma Plugin and Tons of Improvements
Since launching Shapes 2.0, our team has been working tirelessly to perfect your experience and help you reach your creative flow. Today, we’re excited to announce the first release of our Figma Plugin along with a list of key hotfixes and improvements that we know you’ll appreciate.
August 19, 2024
Experience the Future with Shapes 2.0
We are thrilled to announce ShapesXR 2.0. This update represents a stepping stone for a brand new way for XR teams to design immersive apps and games together in real-time across XR devices AND…… the web 🤯 Yes, you read that right!
June 18, 2024
Update — Improved Grab and Selection + Shared Team Folders
After several iterations and a relentless collection of all your feedback, we are proud to announce a new and improved grabbing system + Gizmo. We strongly believe this is going to further streamline the creation process while making it more intuitive for all new users.
March 4, 2024
Update — Shadows, Shared Spatial Anchors, Copy and paste between spaces
This update is packed with incredible features and improvements such as shadows, copy-paste between spaces, spatial anchors, and MORE! Let’s dive in.
October 12, 2023
3 ways to use GLB and glTF to improve your XR designs
We recently unlocked for every user the ability to import 3D files in GLB and glTF format of up to 50 Mb.Here are 3 ways you can use this feature to unleash your spatial creativity and make your design stand out.
September 7, 2023
Update — Color tool, GLB and glTF import UNLOCKED, Gaze and Pinch interactions
ShapesXR update is packed with exciting features to quench your creative thirst through the summer! Interact with gaze and pinch either on Quest 2 or Quest Pro, unrestricted coloring with a new color tool, import GLB and glTF up to 20 Mb, an improved UI to import images and access the snapping settings and the new "Same page" mode for Studio clients to bring your collaborative sessions to the next level.
July 6, 2023
Update — Interactivity, Figma Integration, Holonotes, Dashboard update and more
We are super excited to announce this EPIC update comes with 2 of the most requested features from our users: Interactivity and Figma integration. Without further ado, let’s dive in! 
March 16, 2023
Update — New Sign-in System, Improved Teleport, Gizmo, Text Tool and more
You don’t need a Meta account anymore to log in to the shapes.app web panel and you can use your google account or your preferred email address. Teleportation now includes the ability to “snap turn” directly on the thumbstick and a “rewind” option to backtrack steps. The text tool has been revamped with the ability to change the text size, alignment, and style.
February 28, 2023
Update - More 3D file formats, folders, and extra stages come to ShapesXR
After just 2 months from the last update, we are back here to share with you some exciting new features that MANY of you have been asking for. We have increased the maximum import limit from 10 Mb to 20 Mb for ALL users. Moreover, for all our studio clients, we have added GLB and glTF and increased the import limit to 50 Mb.
December 22, 2022
Update - Quest Pro update with eye and face tracking for avatars, colored MR and stylus. Quest 1,2 and Pro Update - avatars.
The update of ShapesXR adds new features for all Quest users, takes advantage of Meta Quest Pro capabilities to push the boundaries of creation in Mixed Reality, and makes collaborating a more immersive and social experience.
October 25, 2022
Update - 1:1 mode, Real-world reference, Passthrough material, Teleportation tool
Over the past months, we have worked hard with many of our users to test and improve SIGNIFICANTLY the passthrough feature and we are glad to release so many functionalities that will unlock incredible opportunities for designing and prototyping immersive apps as well as design and mockup products or experiences on top of the physical world.
August 9, 2022
Update - Space links (Portals), Snapping improvements, MRTK Template
We have made a major improvement to our snapping system and made the alignment of objects relative to each other much faster and more intuitive. From now on you will be able to create “portals” that link to other spaces you have made.
June 10, 2022
Update - Background stage, Easy access to grid settings, Gizmo Improvements
At ShapesXR we keep working relentlessly to push new features and streamline the creative process based on YOUR feedback. This week we want to share with you 2 improvements aimed at enhancing precision and flexibility while you build complex scenes across different stages.
April 21, 2022
Epic update - grouping, passthrough, improved Figma workflow, new templates, and more!
This update is packed with great features that we hope are going to make a world of difference for all of you “Shapers” out there.
March 24, 2022
First ShapesXR contest
We asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse. On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
December 16, 2021
Update. Export 3D models!
With this update, we bring export of spaces as 3D models in USD and glTF formats.
December 23, 2021
Update. Fixes & Improvements
Made it possible to access photos taken in ShapesXR through the dashboard
December 14, 2021
Update. Lock objects, name spaces, explore new examples, and more.
This is our first update on the store! From now on it will be possible to lock objects, and name your spaces. We also have 2 new space examples, more icons, along with a lot of improvements and fixes.
December 8, 2021