The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
2024 has been the “graduation year” for ShapesXR. Thanks to your input and feedback captured from user test sessions, we identified the key obstacles that disrupted your “flow state” — and took action. We rebuilt the tool from the ground up, making it more polished, intuitive, and robust for professional design workflows.
Here’s what’s new:
Pro UI, Pro Results: Clean, modern UI designed to support your next-level projects.
The kind of prototypes and designs you can build TODAY in ShapesXR are light years ahead of what you could do just one year ago.
This year, we took realism up a notch, giving you tools to create prototypes that look, sound, and feel more real.
These features have enabled creators to build interactive prototypes that feel like the finished product—without writing a single line of code.
We reimagined how teams work beyond the headset, ensuring ShapesXR supports your entire design process - from inviting collaborators and sharing assets to importing Figma UIs and co-creating with teammates, even without a headset. This vision is powered by two core tools: the Web Panel and the new Web Editor.
The Web Panel:
The Web Editor - a perfect companion to complement your immersive workflow.
With a more 2D-to-3D integration, your team can collaborate from anywhere, on any device.
ShapesXR has become the go-to design tool for teams of all sizes.
In 2024, teams unlocked new levels of productivity and creativity with features built for to accelerate their workflow:
📂 Create Shared Asset Folders: Centralize your design system for consistent team-wide access.
👥 Stakeholder Management: Grant internal and external collaborators the ability to view or comment on designs.
🎉 Flawless Design Reviews: Lead live, interactive reviews with the new presentation tools.
🌐 Web-to-VR Sync: Desktop users can now "follow" VR users in real time for smoother feedback loops.
But it’s not just about features — it’s about results. This year, we’ve seen incredible immersive experiences come to life, including:
Want to see what's possible? Explore Shapes' case studies.
🚀 With ShapesXR, teams go beyond collaboration — they transform bold ideas into tangible products.
2024 wasn’t just about building products, it was about building community.
This year, we showed up at:
These events weren’t just an opportunity to showcase ShapesXR — they were a chance to support, learn from, and be inspired by creators like you. We met hundreds of designers, watched incredible XR prototypes come to life, and brought back fresh ideas to make ShapesXR even better.
In 2024, we focused on building a robust foundation to support your creative process, delivering new tools and capabilities to bring your boldest spatial ideas to life.
As we step into 2025, we’re driven by the passion of this community — a group that continues to redefine the boundaries of 3D design and immersive creation.
Thank you for a year filled with visionary projects, innovative experimentation, and collaborative evolution. Here’s to shaping the future of spatial design - together.
- The ShapesXR Team
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
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