
Introducing the ShapesXR Design Database

Inga Petryaevskaya
Founder, CEO at ShapesXR

Find Your Design Faster by Designing in the Medium

Paul Hoover
Head of design at ShapesXR

Designing on Top of the Real World Instead of the Computer

Albert Mauri
Experience & Product Designer at ShapesXR

An Introduction to the Spatial Medium

Paul Hoover
Head of design at ShapesXR

Choosing the Right Size and Distance for UI

Albert Mauri
Experience Designer at ShapesXR

With XR, Your Head is the Camera

Paul Hoover
Head of design at ShapesXR

Understanding Spatial Awareness in XR

Paul Hoover
Head of design at ShapesXR

Eye gaze & the next wave of user interfaces

Paul Hoover
Head of design at ShapesXR

Four Ways to Share Space in XR

Paul Hoover
Head of design at ShapesXR

Bodystorming Spatial Apps

Gabriele Romagnoli
Head of Community at ShapesXR