An Introduction to the Spatial Medium
January 7, 2024
Designing for XR requires a different way of looking at the world – quite literally. When you are creating spatial apps for extended reality (XR), you need to factor in the way our brains understand extended spatial awareness. When we experience something in XR, we process it differently than something in 2D, and react to it differently. That requires a different way to approach designing a user interface because ultimately, the user is the interface.
To design for XR, you need to understand the limitations and benefits of the medium – and each form of XR has its own demands. Creating something like a game in virtual reality is going to be significantly different than creating one for a flat screen, but it’s also going to be different than creating in augmented or mixed reality in-between.
The following articles will help you understand the unique aspects of designing for XR. They are meant to be read in order but feel free to jump ahead and read at your own pace.