Introducing the ShapesXR Design Database
January 9, 2024
Humans see the world in 3D: with depth, dimension, and volume. We are spatial creatures. And until recently we have interacted with with our technology in two dimensions, flat portals into a digital world. But the age of spatial computing is upon us. The launch of the Quest 3, Magic Leap 2, and the Apple Vision Pro mark a key moment where we can mix these realities. Bringing the digital world into our real world and enabling us to interact naturally with our digital content and with each other.
The hardware is now to a point where it is comfortable, affordable, and powerful. So finally this is the time to build content, the spatial content utilizing the full potential and power of immersive media and blended realities.
ShapesXR’s mission is to accelerate the adoption of spatial computing by enabling teams to find the killer apps, create content, and design the next wave of computing platforms. We are writing this blog to can help teams ramp up their spatial computing capabilities. Our designers and experts will be adding to this knowledge database in the coming year, so check back regularly as we add more content. We are also working on spatial learning models that allow you to get hands-on learning experiences inside ShapesXR.
You’ll learn how to accelerate your design process by designing inside inside the medium, the unique aspects designing for XR, how to present and pitch your spatial ideas, how to bring your idea to life through prototyping, how to test your ideas, and so much more.
As we are moving from looking at content on a flat screen to being inside the content and experiencing it, from the content being in front of us to the content being everywhere around us, it is important to dive deeper into major design challenges, understand the friction points, limitations and incredible opportunities that this new medium unlocks. There is no doubt that spatial computing is going to change the way we learn, work, and entertain. We just need these apps to appear.
Anyone can build the next killer app for spatial computing. Let it be YOU.This blog aims to help you succeed in building that app.