The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
Over the past months, we have worked hard with many of our users to test and improve SIGNIFICANTLY the passthrough feature and we are glad to release so many functionalities that will unlock incredible opportunities for designing and prototyping immersive apps as well as design and mockup products or experiences on top of the physical world. Along with that, we introduce a teleportation system to make ShapesXR more accessible and allow users to navigate their scenes more intuitively. So, let’s get into it!
This is a separate mode that allows users to conveniently and efficiently create MR content for real spaces. The first step is to align the virtual world with the physical world. This is done by setting the center of the scene using the teleport tool and then using the offset feature and floor leveling for a more precise alignment. This will allow you to recalibrate the space between sessions and even have multiple people located in the same physical space co-create together.
If you have set up your room boundaries (e.g. walls, desk couch etc) you can add that as reference to your virtual space, toggle it on or off, and once you scale, see a doll view of your environment that you can use as a reference to add digital content without the need to walk around your space or in places that would be impossible to reach.
We have added a new passthrough material that can be customized with different transparencies and colors. This is a HUGE enabler for creating in MR as it allows to simulate occlusion.
Thanks to an intuitive and familiar teleportation system, new users or teammates joining your sessions will be able to easily navigate your scene. More advanced creators will also find it super useful as teleportation reset the view to 1:1 scale.
The comfort mode halo has been replaced with the passthrough view
Comfort mode is used in many apps to mitigate the effects of motion sickness. This is usually done by replacing the peripheral view of the user with a monochromatic background. We have replaced our "grey ring" with passthrough content (ending up with what looks like a portal into ShapesXR) and felt it was a great comfort improvement.
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.