The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
This update is packed with great features that we hope are going to make a world of difference for all of you “Shapers” out there.
Let’s start with one of the most requested features since we released ShapesXR: GROUPING! You can now group objects AND even “open and edit” the group to your wishes 🤯
We strongly believe this is going to be a game-changer for anybody assembling complex scenes or even UI for immersive experiences… and since we are talking about UI, check out the ready-made UI library that you can use for your own designs. Real spatial prototyping is never going to be faster and more accessible 😉
Now it is also possible to see the preview of any of your imported assets and adjust their size before bringing them into the space. Highlight an asset in the import panel and push the trigger on your controller to see the preview.
We have seen many users importing their UI assets from Figma and here is our first step in facilitating this workflow. From now on the scale of imported images from Figma will be dependent on the pixel density and relative to the world size. This will allow designers to import all their building blocks in the correct size.
The other revolutionary feature we are adding is “Passthrough mode”. You can just turn it on and start adding digital content to your real-world environment. This means you can start prototyping your AR apps directly in mixed reality or even decorate your physical space with digital content. Don’t forget to check out this handy guide to learn how to record your amazing creation process with passthrough.
We are also happy to announce a set of features specific to our business users. It is now possible to set space permissions and give “viewer”, “commenter” or full “editor” rights to anybody joining the space. Once in a space, it is also possible to start a presentation and control the viewpoints and stages of the other participants while presenting your idea. These 2 additions will provide a much more streamlined meeting experience and allow executives or first-time VR users to grasp the design concept without being overwhelmed by the full UI and ShapesXR creative power 💪.
Check out our extensive “learn section”, join our discord community if you have any questions or book an onboarding session in VR to learn basics and advanced tricks with our instructors.
We cannot wait to see what you will create 💗
Here is the complete update list:
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
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