The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
Dear Shapers,
After just 2 months from the last update, we are back here to share with you some exciting new features that MANY of you have been asking for.
We have increased the maximum import limit from 10 Mb to 20 Mb for ALL users. Moreover, for all our studio clients, we have added GLB and glTF and increased the import limit to 50 Mb. Feel free to reach out to our sales team at sales@shapesxr.com to learn about the other features included in the Studio plan.
Are you struggling with managing your imported files? We are glad to announce that our Studio clients will now be able to create folders and manage their assets in VR and in the shapes.app web panel. Get in touch with us to get you started and learn about the other features included in the Studio plan.
If you ever felt 25 stages were not enough to tell your story or prototype specific interactions, we are happy to inform you that from now all Studio clients will have 50 stages available for their “lengthy” storytelling needs.
We are looking for better ways to keep you updated on new features, announce contests, highlight your spaces and more. We consequently added a billboard in the main lobby with handy info and cool featured spaces. Check it out in VR and contact hey@shapesxr.com if you would like to be featured there 😉.
Managing several viewpoints in your scene got much easier thanks to a more streamlined and flexible UI.
Don’t forget to join our discord and the interactive onboarding sessions with Jeremy, our stellar instructor.
• User scaling increased from 20X to 50X
• Improved visuals and haptics for grabbing objects
• UDP connection problem resolved
• It is now possible to change your email in the shapes.app web panel
• Users can now export multiple files simultaneously
• New samples
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.