The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
We are super excited to announce this EPIC update comes with 2 of the most requested features from our users: Interactivity and Figma integration. Without further ado, let’s dive in!
Unrestricted access to features in beta will expire on June 03, 2023.
ShapesXR’s stage system allowed so far to mockup simple interactions and prototype linear storylines. We are glad to announce that you can finally create truly interactive branching prototypes by adding triggers to objects in your scene. You will have 4 triggers to choose from:
-👆Hoover (in and out)
-Click
-Time trigger (to make simple animations and transitions)
The creative possibilities are really endless and we look forward to seeing (and experiencing) your interactive prototypes!
The new Figma integration allows you to import your components and frames into ShapesXR. What is even cooler is that any change made in Figma will be synched in ShapesXR with the click of a button… like magic. We have also added a toggle to enhance the visual quality (at the cost of some performance 😁) so that you can evaluate text readability as well as the size, position, and motion of your UI directly in VR and MR without any coding.
Holonotes are the new way to communicate with your teammates or anybody visiting your space asynchronously. We went far beyond the old-fashioned post-it, voice or video notes and you will be able to record your full avatar movements to guide the attention of the viewer to what really matters spatially. We are a fully distributed team and have been using holonotes regularly with great results and managed to accelerate our design cycles dramatically.
The Gallery is a public space we created to celebrate the launch of the latest update. There you will find portals that lead you directly to various designs made specifically to teach important principles about XR design and showcase some examples of what YOU can build in ShapesXR with just a little practice.
The web dashboard to manage assets, spaces (and projects for business customers) got several improvements. We have added a “recent” tab for spaces and they can also be searched and sorted. You can also sort your imported and exported assets. Last but not least Studio and Enterprise customers can also search and sort within the dedicated page for Projects.
Other improvements and fixes:
-Fixes for Text Tool
-Text in Spaces rendering improvements
-Fixes for Gizmo
-Comfort mode is off by default
-Fixed exceptions here and there
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.