The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
This update is packed with incredible features and improvements such as shadows, copy-paste between spaces, spatial anchors, and MORE! Let’s dive in.
We made sure you are going to have an outstanding creative experience on Quest 3. With a crisp view of the physical world around you, automatic room mapping, and the ability to simulate occlusion and switch seamlessly between VR and MR mode, there is simply no better way to design and prototype Mixed Reality apps and games.
After several rounds of polishing and optimization, we are proud to add dynamic shadows to ShapesXR. Shadows add dimension and depth to your scene and simply make your design look SO MUCH better. Of course, keeping shadows ON for very complex spaces might impact the performance, so keep that in mind and turn them OFF in the environmental settings menu if you feel the frame rate is dropping. For now, shadows are supported only on the VR client and will be coming very soon to the web viewer.
We have made shared spatial anchors available for all our users! Shared anchors allow 2 users located in the same physical space to ideate and design in Mixed Reality together. Getting a teammate with you is simply the best way to ideate and test the next generation of digital content.
Gone are the days of leaving your work behind. We have released our first iteration of copy-paste and it allows studio users to copy and paste entire stages between different spaces in just 2 clicks.
We have added a new spatial audio feature that allows the space owner to set the range up to which users will be able to hear others. This allows participants to have group conversations with someone close to them without hearing users who are far away.
Getting started with designing and prototyping your spatial apps or games can sometimes be tricky without a spatial canvas. To help you out we have created X new environments with beautiful baked lighting that you can use for inspiration. Just click on “Create” and pick the one you like the most.
- Fixed when the Join window displays a "Duplicate" text instead of the "Back"
- Fixed when the second tutorial video ("Creating a 3D UI") doesn't play
- Fixed when the Oculus button is pressed, the avatar is rotated
- Fixed incorrect max value of cloud storage in Export menu for Enterprise user
- Fixed exception when entering certain spaces
- Fixed when default asset sizes are incorrect when grabbing them out in creation mode
- Fixed exception when loading imported models (due to clearing memory)
- Fixed error while somebody creates a holonote when you are in the lobby
- Mobile phone support for dashboard + some fixes
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.